I'm looking for a 3D modeller / texture artist to create the ships for my greenlit 4X strategy game Remnant. You'll be tasked with creating one ship to start, and if everything works out, hired on to create all of the ships for the game. Modular Concept Each ship in Remnant is constructed from swappable modules of the…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Looking for skilled freelancers with a strong attention to detail to optimize CAD STL files of computer server sled (including internals) for enhanced use in both real-time renders and in-browser displays. Attached is an example model image for reference. Much of the model can probably used with some remeshing, and other…
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
Hi, everyone!!This project has come to an end.This week I’ve been working on the final renders.I’ve been rendering in Marmoset and using those renders for the breakdowns and the turntable. I’ve also been rendering in Unreal and placing the models in a natural environment to provide more context and storytelling.I hope you…
A small team of people; me, my two brothers and a famous streamer named bundun are making a "Plants Vs Zombie GW" type game, only one of my brothers know how to model stuff in 3D the amount we need but he 's to busy. so we need YOU to help THIS GAME! down here is a list of what everybody does so far: NotTimson (one of my…
Hi everyone! I'm working on a reference pack for the Liebherr R9800 mining excavator. After spending weeks gathering and organizing reference images from various sources, I wanted to share a preview with the community. The pack is organized in folders: exterior, engine, cabin, undercarriage. The idea is to save hours of…
I can't teach someone to have a natural eye for color, shape and composition I can teach pretty much anyone with fingers and a willingness to learn to make a model that fits a spec if I'm hiring for the long term I'll take the hit of training someone for a few months over someone who'll never quite nail the vision/style.…
I (programmer in Unreal Engine) would like to cooperate to make game asset packs that also have functionality and can be used out of the box by the customers or easy modified and adapted. For the design and modeling of the assets I am looking for a versatile artist that is able to do concept-art and build models in…