I'm working a small scene in UDK, and I'm trying to achieve a look similar to Geo-A-Day. While I have most of my scene working the way it should, the shadows are giving me issues. When building the lighting, all the shadows lose their faceted look. I've turned off lightmaps so that shouldn't be an issue. Any suggestions…
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…
Hey all, I have been rattling my brain trying to figure out how to go about making a red diagonal lines and wanted to see if maybe any of yall had any suggestions. I am using 3ds max for modeling and zbrush for sculpting. I will attach a clip of the concept i am working from:
So, I was just curious if it'd be possible to create a game as big as planet side 2, but with like a full planet with multiple maps that make up the planet (Meaning I know that it's almost impossible to actually have an entire planet made and actually accessible , so rather than that, have different maps (3-5) on the…
Do you guys know a site to learn to make modular assets in maya/zbrush. Don't have to be a tutorial, it can be a video showing the whole proccess or a pdf or something. I would really appreciate that! :)
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…