Hey all. I'm just looking for some general advice on modelling technique and best practice. I'm relatively new to this, but not a complete beginner. I model mainly for games (using Unity), but this is more general advice I'm looking for. I was just wondering what the best practice is for having complete meshes, with every…
I am new to game art. Chose to work on this small project, for practice. I seek critique, to not to do same mistakes again. Hope its likable. Thank you. Violin: 9K Tris (without strings) https://www.artstation.com/neeraz
Hello! My practice sculpt) based on awesome concept by Artur Mukhametov. Concept: https://www.artstation.com/artwork/3RV8v My Artstation: https://www.artstation.com/blackduck My instagram: https://www.instagram.com/valdemar_savelyev/ My Facebook: https://www.facebook.com/savelyevladimir
Hello there. I know my painting needs some serious work. I am going to post some studies and paintings as often as I can. Practice makes perfect after all. Going to start off with these coming up
Hi there fellas, I hasten to share with you my recent short video. Made it just for practice character lip sync. I know, that there are not a lot of such animation on polycount, also it is not for games. Bt hope you like it. [vv]72151720[/vv]
Since the summer I have been practicing trim texture techniques. I drew from The Ultimate Trim Technique and Polygon Academy's Trim Texture videos. More recently I decided to make a small environment to practice. I created a trim sheet using Max and Zbrush as prescribed in Tim's videos. I generated other maps from…
Real-time head practice, textures are hand painted in substance painter, hair cards placed manually, used Toolbag for lighting and shading, Hair count is 40K Head Turntable https://www.youtube.com/watch?v=U6eLuRqJjoc Realtime Head Walkthroughhttps://www.youtube.com/watch?v=6rWd_pStJww
Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
Hello I am currently doing some research into normal mapping and I need to do a practical after, I'm stuck for ideas on what I could do, it's only a small project so nothing that will take too long, would appreciate any ideas people have Thanks
hello polycounters , i will post some sculpts and daily practice here , the goal is to speed sculpt , learn anatomy and get some tips and crits for improvements .