bummer I don't know how much this will help but you should mention that you have experience with creating assets for the Unreal engine. Lots of studios are converting to Unreal 3 (for 'next gen' games) after Renderware got bought and they're looking for people with Unreal engine experience. PS...
UnrealEd is a great program to learn, I've been doing quick layouts in UnrealEd, exporting them as .OBJ files and then importing them into Maya to build static meshes.
Hey guys and gals. I know there isn't too many tutorials out there that cover roboblitz and Unreal 3 so I'm gonna try to share what I know with you guys. I just did some changes to my site and added a tutorials section and finished my first tutorial on the basics of getting your stuff into Unreal 3. Happy reading.…
I solved my problem. I exported unreal engine 5 manny skeleton. I created a biped. I've done a link constraint unreal skeleton with biped. Biped ready for animation :)
Hi, I am a student. I am working on a project for my first sem final. I did a cinematic video of a car with studio lights in Unreal. I would be great full for any of your feedback if anything could be improved.
alright guys...I come again for your wizzzzdom. I heard a rumor that lightmaps just 'happen' in unreal without much input from the artist. In my opinion 'said' lightmaps look pretty darn good in Unreal. So i have a few questions for those of you who use this tech. * What, if any, parameters does a contebnt creator have…
Hi I just want to preface this by saying I have very little skill or experience with Unreal Engine. It seems a bit intimidating but I wanted to create a large map that looks like it belongs in a video game for my portfolio as an 3d artist. I guess my first question is can Maya even pull off having a huge map like that?…