Hi guys, Here's my first wip of Gragas catwalking, well trying at least :) I'm using the morpheus rig. Any advice is welcome ! https://vimeo.com/113508165
Hi there! I wanna show you my progress of making FENDER American Vintage '52 Telecaster: If you leave your opinion or tips in comments i will be very happy :)
This is what I did with Fizz during the sculpting phase. What stands out immediately is the change of proportions. My thematic goal is to give him a somewhat native (Salish Tribe) feel.
Hi all. After years of doing everything from indie games, teaching game development and working on virtual environment productions, I developed a serious itch to go back to my roots and focus on 3d modeling. I'm starting this project in my spare time, inspired by this incredibly wonderful concept of Garing3 Besides looking…
The zombies have risen. :p I see ngons as being valuable, but mostly as an intermediate step. Ultimately, models are just going to get triangulate or converted to quads if for no other reasons than to promote clean topology and avoid non-manifold geometry. Nobody wants their models or textures distorting in unpredictable…
Purpose of this thread is to share my progress , idea , and most importantly keeping myself MOTIVATED throughout the progress . I will be updating at least once a week. Feel free to comment 😀 I am making a game character for my indie project . Currently my small little goal is to achieve believable real time facial in…
Hey all, I don't have one of these threads yet. So from now on I'll try post of my WIPs in here as opposed to new threads.. annnnnyway... Here is a scene I've been slowly working on over the past few weeks. Its based on a Prince of Persia concept by David Levy (http://www.vyle-art.com/) and the WIP: The view is a little…
Hello polycounter and polycounteress ! This is my very first WIP post on a personal project, so let me introduce myslef. I am Romain, 21 years old and I just graduated in videogame art. I am currently making my portfolio and I decided to make my WIP post on a scene I already had started. The concept art of this scene isn’t…