see, your issue is settling for AAA grass. What you want is to shoot for AAAA or even AAAAA grass, and land on AAA. Have you tried tutorials? Grass isn't just planes. The kind of grass you want is a multilayered terrain system with masks, procedural materials, and shaders. It's a lot of different systems meshing together…
Thanks for the replies everyone, I think I'm starting to see the issues here. I've been studying anatomy for nearly a year now, although I understand that learning the human form is a lifelong task which requires continued practice, and a year is a comparatively short amount of time compared to most artists. I'll…
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
For basic sculpted detail in your example, a simple rectangle shape is needed. General guides not hard rules. * Only add extra edges / tris when you have form change or want to keep the curvature of surface smooth to match with high poly curvature. As you have noticed too many small tris by pro artists, those usually are…
Hello. This is my 1st post ever in polycount. Im looking for zbrush tutorials and workshops, trying to fing good head sculpting tutorials online. I started to model with blender and then maya, but now i want to learn zbrush. I really would like to start learning human sculpting. I find organic modeling extremely hard, but…
Hey all! I'm trying to create a water effect in max for a scene with a fountain in it. Basically I want the water to have a ripple effect as the water from the fountain pool into the bottom of the fountain. I looked online for water tutorials and discovered reactor water which seems like the best way to achieve what I…
I feel like you're shooting down everyone's help and suggestions, again. You don't need a tutorial that shows you exactly how to do the exact thing you need. Techniques apply to all things; learn the technique, learn how to tweak it, and make it work for you and your needs. Experiment. I happen to know 100% that there are…
That looks a lot better keep it up! You're learning two things at once, how to animate (12 principles of animation really 10.5) and the technical side 3dsmax/biped, thats a lot to soak up and you're doing good. There aren't too many tutorials specifically created for the workbench as its not all that different from the…
Hello everyone! N-hance Studio (https://www.nhance.studio/) is a gamedev team creating stylized 3D art for games. From our studio, we launched N-hance School, where we teach game art to students worldwide. We’re looking for an experienced 3D Artist who works primarily in Blender and can record video tutorials for our…
Hi Polycount! As most of you are in the industry and my research module is called "Contemporary Studies in Games", I thought I would come here to ask for ideas I could do for my studies (or a tutorial as we can do that as well!) I'm on the Games Art pathway so my research will be geared towards what artists do but this…