Thanks! Yeah I work with 3D a lot. It's great in a professional environment because you can hand off your work files to production artists and it also allows you to accurately render perspective and lighting. I model & texture some key assets in 3D, pose it, light it, then break it into render layers, compose them in…
Let me spell this out. Sony has designed a console for game developers. Microsoft has designed a console for game publishers. Every hardware and software decision Sony has made has been focused on providing game developers more options and abilities. Every decision Microsoft has made has been focused on providing game…
okay short tutorial on a workflow that allows you to edit the skinnning on pieces of a mesh and then shows you how to put all the pieces together and keep your rigging.. spelling is horrible as usual.. *EDIT!!! the last step was wrong.. i told you to press the wrong button.. my fault for not actually going throught with…
ok heres the update i promised . i broke up the concrete there with grass growing out of it, papers and patches of different concrete. also i turned that wooden wagon around for visual purposes. next im giving those two buildings on the right another grundge (spelling) pass. let know how im doing. thanks in advance.…
ahh copenhagen.. best 3 years of my life. is vesterport still colourful like it used to be? (the cinema hall/movie going place... watever) i wanna go back there, these pics r good for reminicsssing (i KNOW that the spelling is wrong over there). oh, and are the policemen still as......... "focussed" and "hard working"?…
One more thing. Oh man! This game WILL definately rock!!!!1one http://www.kombat-game.com/ A game with combat, but combat is spelled with a K instead. That's innovative. The gameplay is sure to be top of the line. Better than HL2 even. I can't wait for the actual site to come online, so they can show screenshots that show…
Ok I'll just bake with a high res light map and decrease from there. This is for my portfolio anyways. I'm positive they require padding. Someone just needs to confirm if I can guestimate the padding distance in between each uv shell. I'm leaning towards yes, but I guess I'll find out when I make mine tomorrow. Yeah, I was…
I don't know about the black splotch, but the stretching you see seems to be an issue with the way you have made the UV layout. See in your last checkered image how the squares along the seam are different sizes than the rest of the squares? That is your visual representation that the UV's in that spot do not have the same…
SO, I have a model I'd like to 3D print (through Shapeways), and to save on costs I'm trying to hollow it out. I can guess/check my way through it in ZBrush using Dynamesh's Create Shell feature, but I'd like something more precise where I can define wall thickness in millimeters. For that, I'm trying to hollow it out in…
Hello awesome people! The two of us are artists (Abbeysaurus & groomedmonkey), both involved in spare-time game development (under Origami Bear). We are really excited to take part in this contest but under a high workload at the moment so wont pick up momentum for a few weeks. However, we came up with a great concept so…