SO, I have a model I'd like to 3D print (through Shapeways), and to save on costs I'm trying to hollow it out. I can guess/check my way through it in ZBrush using Dynamesh's Create Shell feature, but I'd like something more precise where I can define wall thickness in millimeters.
For that, I'm
trying to hollow it out in Autodesk Inventor (because I have access to it at work). Unfortunately, Inventor won't read .STL files from ZBrush as having volume, and therefor will not shell the object. Does anyone here have a good method/workflow for exporting from ZBrush into a format readable by Inventor? If you have a good workflow with other software I'd be interested as well!
Things I've Tried:
- Zbrush Dynamesh Create Shell - works but is imprecise.
- Export from ZBrush to Maya as OBJ, Export from Maya to Inventor as .step - resulted in an error on export, "Error: Failed to find translator."
- Found the STL Importer plugin for Inventor on Autodesk's Vault(which is supposed to import STL files as files with volume). This just crashes Inventor.
Thanks
Replies
Take a look at this video (it's just a teaser of a training dvd).
[ame="http://www.youtube.com/watch?v=HolxfI4XgCE"]DVD Training: Blender for 3D Printing - YouTube[/ame]
It might be just as easy and cost similar, to build a low poly inner shell as if you were gonna pull normals from it, but instead attached it to your mesh. you will also be able to thicken some spots as well like arm and ankle joints stronger/thicker manually to make your print more durable.
If you cheap-out and the print is ruined you have to pay for another anyways. Maybe order a test of a small box with the thickness you are thinking about using. Just to be sure.
Also, I ended up filling mine with some plaster to give it more heft and strength before molding. I am not sure what you are doing but it might be a good idea to fill it with something. If you are going to do this make sure you cut your parts so that when it's glued up the filler will still run into all the parts. Doesn't have to be plaster... just what I had on hand.
EDIT: It's been awhile but Shapeways had a calculator script for Max that would tell you the approximate cost based on volume. Not sure if they have this for other programs or not. If 1 extra mm is only a couple bucks it's probably worth it.
Also, is your Zbrush mesh watertight?
ThrottleKitty - I went with Inventor simply because I have access to the software through work, but if you know of a CAD software that will let me shell an imported STL model then I'll definitely give it a shot. EDIT: And yes, it's watertight
I'm really hoping Blender does what I need it to. Judging by the preview that's going to be my best (and cheapest) solution so far.
That's about it really. Just duplicate your object, scale it down along its normals, relax it a few times, maybe trim out bits that are not necessary and dynamesh to whatever resolution you want. Then reverse the faces and attach that to the original. Bingo !
[ame="http://www.youtube.com/watch?v=ZnCf-5G7DYc"]Modeling for 3D Printing with Shapeways - YouTube[/ame]