www.instagram.com/count.joshula Well, right now I'm just doing quick concepts in 3d Coat and then either rendering them in 3d Coat or Octane. So, I'm planning to speed up my workflow by implementing kit bashing. Ideally I'd like to be able to get my stuff into Unreal or Marmoset. At the moment I'm more concern with speed…
Hello again Polycount. Long time.I'm relearning everything.I haven't done any 3d for about 10 years. Lots of life (and almost death) stuff got in the way and it got pushed out. Doing a couple of relearning projects. It's very slow going. Watching a lot of Keos Masons, Michael Pavlovich, and zclassroom videos. Is there…
Hey wanted to share my latest project I have been working on. This was my first go at tackling PBR and still going through growing pains. I had a lot of trouble with getting my model to look like it does in Substance Painter into Marmoset. I got close, but they is still a difference between the two. Also here is a helpful…
What are the best practices for working with height maps in Substance Designer and Painter? For instance if I'm making a clutter substance that adds bullet casings onto a base floor material, what should the height range on the casings be? What about the floor? Should black be considered "neutral", and grey/white are "up",…
without taking a model apart, or turning it upside down like I used to in Blender, whats the best way of baking an AO map for a room? currently I'm experimenting with the diffuse lighting bake, however it seems to bake really sharp shadow lines.
Hi everyone! I put together an animation reel from my time on Orcs Must Die! Unchained. It was a hell-a great project to work on, with a fantastically talented team to work with! I hope you all enjoy. If you're interested, there are more details at the vimeo site. https://vimeo.com/247315709
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…
The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
First of all, I love that prop, great job! I agree with the others about the wear. I feel it and the level of dirt, in this case the lack of it, is inconsistent. Some notes on what I'd expect to see on a jukebox this worn: My rule of thumb for grime: - It accumulates in corners, hard to reach crannies and under overhangs…