Okay so the first weird thing I see is, at :02, when his foot connects to the ground, it's at an unusual angle that shows that the human doesn't have bones in that leg which makes it look like rubber... or in the scene from Harry Potter when he broke his wrist and they took all the bones out... At :07 while he's running,…
I can just clarify it here, the attachment point names use the joint data that you define. So you dont need to go off making new attachment points or anything, you can simply use the joints in the rig. Just line up the names and you're good to go. And the hitboxes generate automatically when it compiles through the…
It looks to me like the proportions of the concept art are a bit strange to begin with but you should keep the following things in mind: The woman is a triangle, meaning her shoulders are wider than her hips. This character also has a very short torso and long legs. Your torso also feels a bit flat where as I think this…
I removed the clutter on my thread, but kept all the image links there, just in case you want to look at my process I'm pretty new to polycount, I didn't add the "Image heavy" tag to the title. Since I reduced all of the images before I added materials to links, is it chill to remove the tag from the title? Or will a mod…
the original PSO came over here, as did PSU and the portable games other than Phantasy Star Portable 2 Inifinty, but that was because Sega dropped PSP support around that time I think. PSO2's alpha already has a menu for language options and there is already code that people data mined for languages including english as…
The poo flinging at executives isn't just because it's easy. It's also because while the workers are getting screwed up the ass the executives are getting massive cash bonuses and then running off to become CEO's of other companies. There's no incentive to care about your company. There's no incentive to care about…
Hey, JKMakowka; thanks for the reply! The chest and head pieces are the only parts of the model that have multiple UV shells, however, you're right that they can be optimized more. All UV shells are aligned with the defining edges and flow of action of each piece (i.e. the leg UVs are aligned to the axes of the legs).…
Link to purchase : https://www.artstation.com/a/14595434 Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks…
Hi, I am in the process of learning to create low poly, hand painted game assets. I have worked as a modeler creating 3D animated TV commercials for more than 10 years, and would like to try something new. What I really like are low poly, hand painted game assets (like in World of Warcraft ect), thats what I'd love to try…
Hey everyone! I co-created/directed a small indie game called Blackwake. A team-based pirate PVP game, focusing on naval combat. These models are a few years old now but got around to rendering them in marmoset. I learned a lot as an artist over that time period, as well as how difficult and rewarding it is to make your…