It is for sure convenience. Toolbag has an Integrated sbsar importer. Blender has an officially from Adobe created sbsar importer but you need to login into Adobes forum/account to download it. Toolbag allows an easy export for showing your 3D scene on webpages/portfolio. If it´s for general portfolio purposes and you just…
I agree with this is Victoria above. scene is too noisy, and has an undefined focal point. - there are no shapes helping to draw your eye to the focal point - no contrast in lighting or contrast in colour/etc that help push you to the focal point - there is foliage everywhere and no variation or breakup. In an image like…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us light up the scenes. Our projects run
primarily in VR headsets, so we mostly bake our lighting with minimal or no
realtime lights. We are looking for someone who has a keen eye for creating
cozy architectural environments, as…
Ok, I'm gonna answer my own question here because I believe I have found the answer. It seems there isn't any clear information that I was able to find on the subject. I have looked in the forums here, pixologic, and keyshot along with general google searches. It seems once the programs are closed, the link between the two…
Hello I am looking for a 2d animator who can create a fanmade 2d frame by frame anime animation video for me. let me explain in more details. I am creating fanmade 2d animation based on One piece and I have script and storyboards prepared. I need a 2d animator who can animate few scenes for me fully colored and rendered.…
if you mean that you used vertex painting on a mesh then you cannot export directly to a texture. instead you need to use scene captures to render the different buffers out to texture assets it's not hard to do and i believe it is well documented - search for scene capture in the unreal documentation and it should get you…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
It's been like 84 years since I posted here but I want to update this thread with my newer work so here we go! Little outdoor lobby scene based on concept art from WonHaeju on ArtStation! (artstation.com/user-8077) The prompt for this was to do a game ready asset and I went a bit overboard with this but I'm very proud of…
We are looking for a 3D Artist for the following task in Unity. The candidates should live in or near Seattle. Requirements: - Must have experience with 3ds Max, Maya or Blender- Must be familiar with a physically based workflow, preferably the Algorithmic Suite.- Must be familiar with Unity 3d (having some knowledge of…
I'm looking for a mid-senior level Unity developer with strong c#, GPU programming and shader skills to help bring a VR (stereoscopic) project together over the next couple of months. There are a number of tasks that need completing but the initial task is the following: Overview:We need a system that can switch between…