Hello guys, I thought that I might share with my process of sculpting likeness of Lord Varys(Game of Thrones). Never seen one done before :) Greets! Day 0
Hi Room, I am searching similar kind of website like the GamedevMap. Please help me. Actually i want gaming, AR/VR companies worldwide updated database. Thanks, Basu
my specific use case is distributing objects within the area covered by an arbitrary closed spline - i need to check whether the point is inside the spline to determine whether I should place an object there or not. The idea is that you trace a line from a point outside the spline to a target point that you want to query…
I'm trying to figure out how to use align tool for selected vertcles and align them along line or other object's edge. Here's what I'm trying to do: Any ideas?
Evening gentlemen, i know there are a few Portuguese people on these boards. Apartment rent, other living expenses, things to expect, things to watch out for... Any wisdom is appreciated folks.. Thanks in advance
Hey guys! I'm kinda stumped here. How would some of you go about modeling a hard-surface object that has swirling designs? For example: The spiraling parts at the top of the column. I could probably just download an image and trace over it with polygons, but any way to do it through modeling? I feel like I should know this…
This is a high poly sculpt for an indie video game project I'm building. This is one of the main characters. I've worked hard for this and learning at the same time and reached the point of not knowing if I'm on the good side of the scale or the bad. If it's good I will go to retopo->texturing->rigging and animating this…
You're always going to have some distortion when flat things are bent around curves like that, but what it looks like depends on the kind of detail - ie: horizontal lines (relative to your trim sheet) will be mostly ok, vertical lines not so much. I would do a rough version of the trim texture and see how it looks on a…
Hello. I have a problem with my mesh. I want to say right now that I cannot upload this mesh here :neutral: I wanted to ask you for your help. This is one of many, many meshes that I worked with and only this one is causing problems. I received info that it is because, UE4 don't like one vertex or edge. Mesh works fine…
Hi, I'm a student at university. I'm studying Game development with Zbrush. I'm fairly new to Zbrush. I can't figure out how to remove the white line. I don't know how to do it because I have never seen that white line before. Please, can anyone tell me what it is and how to remove it?