got myself one for christmas. must say its great fun, never though it we be 'that' advanced. need to research the different kinds of formats/contentthough as it seems to me at least the that the immersive 360 videos are much better like 360 3d +Been playing that apollo creed boxing game demo and bought the eleven table…
well im talking pre 3d here..im talking initial Design , what are some good studys/ ideas to look into. if lets say this character is a REAL person but your making it more in the extreme characture of team fortress 2 but that silhouette script is pretty awesome :)
Hi! first post here. I just want to show you some of the work i did for the Castlevania LOS games. Above all i am a texture and shading artist. In this images I am responsible of the textures, shading and (in some of them) lighting. You can view some more here: http://www.oxhido.com/ Thanks!!!
Hi guys, I've been slowly putting together an animated short based on TF2, and recently uploaded a brief work-in-progress clip online for people to check out. I popped it here for you guys, so perhaps you can give me some critique? What reads well and what doesn't? What movements need more work? Cheers for looking :-) and…
Hello, i'm new to this forum, and also pretty new to graphics. I'm using blender, with this addon: http://blenderfbx.render.jp/ My problem looks like this: Is this problem with bad parenting? Weighting? Cause it looks like my models transform to local space of each bone. Also i give you the link for my topic on dota2 dev…
Hi! I wanted to recreate a scene that was one of the most iconic in video games for me when i was child. Specials thanks for Jersongaming ( https://www.artstation.com/jersongaming ) for let me use his Half life´s HD Decals. I used some textures from Quixel megascans directy on Unreal Engine for floors and walls, but mainly…
Good morning Polycounters and Polycountees!!! I have been making a series of posts over on Reddit regarding the Workshop. I'm looking to generate content and renewed interest for anyone that wants to join in Workshop collaboration for the official Spring Call to Arms; I posted yesterday in the Workshop Collab thread as…
Old school low polygon model + detailed skin paint. If you can do photo mix painting like HL1 skins, then that would be really interesting ;) Message me if you got the skill.
Time extension! A few of you have brought up that 8 weeks will be really tight for you to complete your entry for this contest, and we'd hate to see artists not enter under fear of not finishing due to a lack of time. So, rather than extend the timeline towards the end of the contest we've decided to extend the contest…