Rather than clog up the sticky or bravely announce that I'm going to implement a Doom style renderer in designer (still working on it ) and then fail to deliver I thought I'd dump my stuff here edit: speaking of the doom style renderer - my raycaster doesn't scale to the point where it'll generate anything good so that's a…
This is the normal map in SD. This is the normal map in ue4 no blue channel PS:I just import the sbsar file into ue4 and use default setting, I don`t know Why is it so.[/b]Help me please~ thank you!!
Hello Polycount! First time posting. Finally got enough experience and skill to make something half-worthy! https://www.artstation.com/artwork/k6wyK Right now filling my portfolio. So expect more things in the following weeks!
Does anyone know a solution to make SD versions/ snapshots? I constantly have a situation when I tweak something and it get worse ( better is enemy of good ha-ha) Now I can't return to good stage because of out of undo . is it possible to simulate kind of photoshop styled snapshots other than save a new file each time you…
https://www.youtube.com/watch?v=3NmCQokjPLQ https://www.artstation.com/artwork/wVBQZ // (example) https://jvoye.artstation.com/projects/9emqLqhttps://www.artstation.com/artwork/XBxoJ3https://www.artstation.com/artwork/L2kOBk https://www.behance.net/gallery/61473081/Knitted-Fabric-Substance-Designer Any of these help give…
Rendered in Marmoset Toolbag https://www.artstation.com/artwork/NAKJJ Something i've been working on inbetween school assignments, exams, league of legends matches and other stuff. I think it turned out well. I learned a lot of new techniques and it's my f irst time exposing parameters. Hope you like it!
Rendered in Marmoset Toolbag https://www.artstation.com/artwork/NAKJJ Something i've been working on inbetween school assignments, exams, league of legends matches and other stuff. I think it turned out well. I learned a lot of new techniques and it's my f irst time exposing parameters. Hope you like it!
I'm attempting a more Impasto/Impressionist base, and I cant seem to find if there is any way to dynamically make the color of the brush change to and from a background color along with hue/saturation/brightness. Sorta like the Color Dynamics for Brushes under Photoshop allows. Can anyone think of a way to emulate this?…
As for stylized textures, you could search around on the forum here, lots of resources on how to paint textures, for example https://polycount.com/discussion/117119/a-pack-of-textures-painted-using-hand A fairly common strategy (and quite successful) is to use Substance 3D Designer to craft a height map, then alter that to…