Hello all, I was going over how the many types of current games today seam to be moving away from the linear-level approach and more towards an open-world/seamless level system, and was wondering if anyone could share some insights into how their teams typically work on such large projects. I usually thought of the process…
I know how you guys feel. I run zBrush at home, as well as at work on several machines. My home one runs perfectly. I think I can count the crashes since version 3.0 on one hand. Most of the machines at work run just as well. But some, mine included, are just horrible and crash on average every 10 minutes. And nothing…
I am finally getting to baking in my learning process, only I've run into a weird problem. Whenever I bake an image, the properly-baked image appears on the model, but the actual rendered texture map does not have the baked detail. I've played around with it for the past hour, and haven't been able to get around this…
I don’t think it comes in 24gb, just 16gb. Which should be plenty for 3d art and modeling. It’s sometimes nice to have some kind of constraint rather than like unlimited resources so that you know that what you’re building is also optimized as well.
Hello guys, as the title suggests i am pretty new to sculpting and anatomy in general, so i could really use your feedback. Here is the model that i have been working this weekend, which i think is now almost done ( i havent touched the head yet since i want to retopologize first), but this is the general shape. What do…
yeah thats basically right, but i would also like the option of adding some simple collision modifiers, so that it never clips through the body. im pretty new to animating, so the advanced physics stuff is kinda beyond me. but pointing in the right direction is enough
Hello all! New to this forums but I've seen so many things here that I decided to sign up and ask! I study 3D Animation & Multimedia in Greece. I'm gonna finish uni this June and I don't know what to do after finishing uni and I'm desperate. I think it was a waste of time and money studying in that major. Sure I've learned…
Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
Right now I am at the part to sculpting fine details. But her proportions seem quite off and I'd like to fix that first. She just doesn't look quite right. Apart from the fact that she's not running around in bikini clad and underwear. Thanks http://i28.photobucket.com/albums/c248/ASNZern/00WonderWomanWIP091.jpg…