Hello all! New to this forums but I've seen so many things here that I decided to sign up and ask!
I study 3D Animation & Multimedia in Greece. I'm gonna finish uni this June and I don't know what to do after finishing uni and I'm desperate.
I think it was a waste of time and money studying in that major. Sure I've learned animation and techniques about modeling and animating but I don't know if I would be capable to get a job under this major.
How's the market for a student just finishing? Anyone got any ideas what should I do after uni? What about Greek market? What portfolio level would an employer require?
Thank you.
Replies
A lot of good advice here about a game art portfolio
http://wiki.polycount.com/wiki/Portfolio
Also see this page for career info
http://wiki.polycount.com/wiki/Game_Industry
In a game course in another country I remember seeing that senior students had to take internships as part of the curriculum.
Anyways, as the guys above said, post your portfolio first and foremost.
I am not pointing any fingers, merely stating past experience. Create some badass work and there will be no hesitation to move forward with the hiring process, from employers, whether you are a fresh out of college artist or an industry vet.
Really plan out a good and not too long animation, use reference, block it out, work the timing. Planing is like half the game. Just keep animating and once you feel that your animations are of the same quality as the company you want to apply for, go for it. With good work quality, good timing and a bit of luck you will have your shot sooner rather than later.
I assumed in my post that you wanted to go for animation, but if you want to pursue other disciplines, the same thing applies, more or less, just replace 'reel' with 'portfolio'.