Hi polycounters! It was a long time since I posted my last work 3d model for my personal project polycount 5k, texture resolution 2k 3Dsmax, photoshop, quixel, substance painter https://www.behance.net/gallery/26544653/Naval-Cannon-(Low-Poly)
Any chance of Polycount hosting these as a bundled PolyCount member mega-pack or something, only I just followed $!nz's link and almost ordered me a Russian bride. :poly122:
My degree didn't get me my job, Polycount did. ergo: Polycount should give degree's :) a few other forums helped but this thread isn't at those forums ;)
No UDK for Android yet :P @OP, What kind of polycount limitations did you stick to on your characters? Trying to figure out the polycount budget for our game now..
Here are some things I found in the Polycount wiki: Unwrapping a sphere Polycount forum thread, good methods for UVing spheres. For sphere modeling tips see Sphere Topology.
Cankles? She's almost sporting Thankles. Great job Pior. At that polycount I'd be tempted to poly in the line of the collar bone. This smacks of a Polycount challenge - a 2006 Street Fighter redo.
Also, maybe we here at Polycount should be more excited about Quake Zero. Maybe it will be the return of the PPM? Let's hope the polycounters in attendance at Quakecon get some info.
Hey polycount Im a game art student on my final year and this is my first time posting on polycount! This is a character im working on for my portfolio and also a group project. Constructive feedback is very much appreciated!
Here's a link to the Polycount page that has info on embedding images. Scroll down on the linked page and find all the details. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions