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3DS Max->UDK - Texturing a sphere question

Hey polycounters! I have a quick question!

There are several different types of spheres.. Whether it be a natural sphere(See RIGHT sphere) or a geosphere(see LEFT sphere). I understand that using a geosphere can be much easier and better for tri count. Hypothetically if using a geosphere was not an option.. What would be the best way to texture the sphere on the right with a tileable texture without getting the twisted seam distortion at the north and south pole of the object?

Thanks for your time guys!

4BTX1.jpg

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