Here's the full uncut tale from today......... I made some fine line textures to showcase where i need to up the poly res in maya. Used it as a guide, fixed things up in maya by moving UV shell points, and added res. It didn't look perfect, but it was a little better. (Lesson learned, next time I make hair UVs, I'll use…
well flood fill is openable, inspectable and has no dependencies external to the standard lib so yes, the robot is full of shit, you can determine this by opening the node and looking at it. the most likely reason for stuff not working in photoshop is that photoshop is using an older version of the designer engine and…
I'm a 3D generalist, but my main things are 3D character modeling and animation. I've been doing freelance since I graduated, but now I want to gain some work experience at a studio or company who's looking to hire. Also my health insurance is about to expire and I live in a country where I need to have it. I'm currently…
Hello! My name is Tobias and I am a 3D Artist from Berlin looking for work. Please feel free to look at my Portfolio and previous Projects I have worked on. Portfolio Website NightOut animation short Trailer Sanguine Online Arena RPG Gameplay Demo Please contact me if you are interested Contact : tobias.pritzsche@gmail.com…
Hi, We are looking for a 3D Artist to model a series of low poly props for an upcoming project. The work will take place within the next few weeks, with the deadline towards the end of April. The average tri count would need to be circa 500. We would require the model and uvs, but no textures. I'll confirm all of the…
Overall not a bad head, the topology works well for the pseudo-anime style you're going for. The nose geometry looks a little wierd though, like you modeled in the edge loops and geometry for a more realistic anatomical nose but kept it smooth and anime-ified. If you're satisfied with how it looks smoothed you could…
Hello! I'm a freelance environment artist and I'm looking for work. Please take a look at my portfolio. www.env-art.com Here are some samples of my recent work:
I believe I've seen an article floating around where someone explains how to get the look of CNC milling and/or 3D-print lines on your highpoly. The article basically roughly explains how to import you model in to a pre-process software and export the preview as a 3D model. The process looked easy enough, I'd love to have…
Hello, I am currently designing an online, multiplayer Version of GLOOMHAVEN the boardgame. Having tried to program it myself in UNITY and having failed miserably, I am now looking for someone with coding skills, who'd be interested in developing an online version of it. Naturally it is meant for private use only. - If you…