My experience thus far: The Max UI is more intuitive and 75% of what you need is somewhere on the right hand side of your screen, whereas in Maya it's off into the jungle of sub-menus and alternate shelf layouts and tap-dancing between toolbars. This doesn't really matter much at all if you are experienced because you are…
Okay, big update! I've been working really hard on learning to sculpt clothing and folds for the first time, and now I have all of her costume in place. It's obviously still missing a lot of detail work and her hands need detailing, too. I'm also trying to find a better way to have her goggles hang from her costume. And I…
I think you might be able to push the whole "Tesla" part of the design a bit more. As of right now I think it's kind of hard to tell that is some kind of tesla gun without knowing the title of it first. While I do enjoy the simplicity of the design with the rather nice metal flourish you have going on, it feels a bit empty…
I agree with what Daz said, especially abou the torso being too long, let my try to explain. The distance from crotch to navel is equal to the distance from the navel to nipples on your model while it should be much shorter, also the hands seem to be the right lenght but look how they almost end near hips while they should…
well even though you map or tile your map in 2d (using layers etc.) you could still instantiate 3d prefabs instead of 2 billboards or sprites. E.g. make a 3d cube kinda sprite for every tile in the tiled map. Anyway that's what I would do, my main reason to go with something as tiled is its simplicity and as such power in…
Current Polycount - 2249 Triangles Max Polycount - 3500 Triangles Where are you looking to receive criticism - Mesh _________________________________________________ Hi guys, First post Here I'm Making this standard Hudson AK for my portfolio when I make one. So I'm going to work extra hard taking as much C&C you can give…
Greetings, I want to automatically merge two 3D models. Inputs are two models and distance(ex. 3cm or 0cm). For example, model X is man with right hand streched out, model Y is man with left hand streched out and distance is 0cm. Output is model with X+Y merged - two people shaking hands. is there anyway to do this with…
Hey guys, I’ve just took part in a game project lately. It’s my first game project and I know this one is merely for experience more than the money. I did the animating for characters. First let’s talk a lil bit about my workflow. My animating workflow includes 3 main steps. The first one called blocking which carries the…
I definitely have to agree. Something that was suggested to me is to grab some magazines and draw the pictures that are there. Or, instead of drawing it, use whatever your preferred medium is, of course. But studying real life photos helps you understand a lot about things. How light falls on objects shaped a certain way,…
honestly, guitar hero is closer to playing a guitar than not playing a guitar. I hear all these aging rock stars lamenting that kids won't learn guitar because they spend all their time playing guitar hero. I think getting used to strumming with one hand while you put your other hand in odd positions all while not looking…