Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Hi all! My name is
Meritxell and I am a Character/Costume Concept Artist who has experience
working in the video game and film industry. The latest project I worked on was
Superman & Lois season 3, and I’m now looking for full-time, part-time, or freelance contracts. I specialise in realistic character concepts but also…
Beautiful work there man, I like it alot. Nice emotion on the blonde character firing his rifle. Kind of wish it was longer since it was such an awesome scene. It would be nice to see some kind of WIP progress, and wires. Great work! :)
All the 3D work that I ever made and collected for the past two years was on a hd that randomly broke off the fire wire port within the device itself. But yeah like previously stated, was an intense artistic enema.
I imported some custom images. In the editor they appear fine, once cooked and in game they are pitch black. You can go up to them and fire your weapon and the image will light up. What setting can cause this?
[ QUOTE ] Would be cool to get a final fantasy competition on sometime, as there is just to much good art to ignore a contest on. [/ QUOTE ] As long as it's original, FF inspired, stuff. [ QUOTE ] I've read complaints about the gameplay, any of you took enough time off from admiring the graphics to talk about that? [/…
Can anyone explain what the best way to understand weight painting a blender rig is? I am trying to rig a pony to obviously work smoothly and move in a caricature way for a pony. But, I am having a hard time figuring out exactly what it is that I need to get the mesh to move like it should. There is always something…
I know how to do many things in Maya, but I'm still foggy on the best ways to implement things I make in 3D into things like modern game engines (Unity, Unreal) since I haven't spent as much time in them as I've wanted to so far. I think I generally just have some confusion when it comes to implementation and workflow. In…
Hey guys, getting a bug in painter version 2017.3.0 Build 1837 - 91c800280d12770a6e024087daeaef5a94f1c344 When I open a file from within substance using open or recent files any normal map applied is not shown in the viewer. Works fine opening files through explorer though. Tried it with several files and yielded the same…