this is the main character for a game i am making like sillent hill, this is my first AAA3 model well atleast i tried :) all critics are welcome enjoy, also marmoset viewer here https://www.artstation.com/artwork/G1Aa4
So I am following this tutorial: https://youtu.be/RM417cyk1X0?t=87 I ended up with this. I wanted a sole so I tried to bridge edges but they don't work. I have tried extracting the shoe walls but reversing doesn't make both of the walls become grey. at least one of them still has black. I then tried to separate the shoe…
I used to have a tonne of bacon issues too and I spent a week digging through forums for answers, so here's my amateur opinion. All my issues were solved by using a cage. This is my work flow for making it. Make retopology mesh in you preferred method - I use topogun. I then export the lowpoly mesh to blender and UV map…
I just started messing around with UE about a week ago and I've been importing my models and building a level in the Sidescroller template. The "2.5D" template, not the 2D one. I want to make it so that the camera does not follow my character up when he jumps and just stays at the same height, like in Super Mario Bros on…
Hello looking for someone who can make a few buildings from the concepts I have. Overwatch artstyle. plus if the person can if the materials into the engine Looking to either pay via asset or time Please email nwint@partyllamagames.co.uk Please send portfolios and no time wasters Also have a position on the team if you're…
Making some progress on the garments. This shot is pretty much a direct dump from Marvelous Designer into Marmoset(also missing the jacket lining etc).
I think unless you have the the same mesh shape/resolution, you will always have this facetted pattern, it will just get smaller/ less noticeable as the lowpolys shape nears the one of the highpoly. When I bake heightmaps, it's mostly baking down tiling highpoly geometry to a plane, can't say much about object-specific…
Hello, I wanted to ask anyone who applies this method of sketching out a concept roughly before he creates it in 3d. Is this type of sketch good enough as a reference for one's own 3d modeling? Or it has to be more detailed for 3d modeling. (for beginners or intermediates) Like, I am not making a concept art and pass it on…