I just started messing around with UE about a week ago and I've been importing my models and building a level in the Sidescroller template. The "2.5D" template, not the 2D one. I want to make it so that the camera does not follow my character up when he jumps and just stays at the same height, like in Super Mario Bros on NES. How can I do that?
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Please note this may not be the most practical solution, I'm still learning UE4 myself, but it worked in my brief test.
Thanks, Yog. I had to get familiar with all these terms and learn a bit about working with Blueprint nodes, but I got it working with that method.