"Tropical Subterranean Industry": The latest addition to my game environment portfolio! My intent was to create an underground tropical biome, embedded with heavy industrial vibes. I also wanted to introduce bright colours that made the scene pop. This corridor is entirely modular, and you can reduce or add more assets on…
How do I go about texturing modular game environment assets for Unreal Engine using Substance? I'm trying to texture a few wall tiles for a game, I need to keep the texture seamless across each piece. I would like to keep the textures down to a minimum. Can I unwrap all the pieces into one UV space and texture from there?…
[ame=" https://www.youtube.com/watch?v=cniPNdJXO5c"]Trailer[/ame] Hello! We've been working on this project for about a year now. In total, eleven people have contributed, in some capacity, to the actual development process. We have Atrium Carceri of Cryo Chamber on music and Ryan Cooper on voice, but most of us are…
Yo My first post here, although I'm on Game-Artist (as Blaze_Kick) and GameArtisans (AcidWire). I'm an environment artist with 5 years of self-taught learning and a teeny bit of indie team experience. I'm working on a shiny new portfolio to get further indie or mod experience over the summer and then see if I can find a…
I've been painting creatures and characters for a while (you can see at my Artstation to get a grasp of where I am skill-wise) but I want to try something new, explore, and branch into environments. This means a lot of new topics, but that also includes old topics that I need to better understand like lighting and…
i really really love each and every piece of this environment, but the lighting is still a huge letdown for me :( as others have already stated the contrast is something im having problems with. while i never been to a lava cave, i'd imagine, if lava would shine and sparkle like in your environment, the environment itself…
I'm currently working on a highly interesting and promising project focused on procedural texture damage/weathering. The goal of this project is to create a UE4 blueprint system and a set of textures that can apply damage to the tex' in runtime, depending on a set of environment sliders such as heat, humidity and…
Hi My Name Is Joel Phillips, 24 and I am a Environment/Prop Artist My skills- * 3D modeling (High Poly, Low Poly) * UV Mapping * PBR Texturing * Hand Painted Texturing * Creating LOD (Level Of Detail) I worked on the IOS game Max-A-Millions, in which I did the level design, lighting and most environment work. I have…
What's up Polycount? I've been working on this Starcraft inspired environment based on a concept by Mr Jack. My goal was to create as much movement through the use of materials as possible, I was tired of building static environments and wanted to try some new techniques. I've been staring at this so long I'd love some…
Hey friends! This is a collection of some of my work from the last 2.5 years on Second Son. I chose shots where I was the primary texture/finishing environment artist. We are loosely divided into model and texture artist roles, but because we're a fairly small team with zero environment outsourcing, these roles become more…