Hello guys, I've never had the chance to be an active member of this forums, the reason was I'm not really too professional :) but finally I am back to the 3D world after about 2-3 years and want to start new models for my portfolio, of course after an update and review about new tools and stuff! First of all I have to…
I just finished this lecture course from The Teaching Company: http://www.teach12.com/ttcx/coursedesclong2.aspx?cid=8050 It is a shame it is so expensive $250, but having listened to it all, I would have paid $1000 for it. It is 48 half-hour lectures (so 24 hours of lecture, plus a 175 page guidebook (basically an outline…
Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I…
So who knows why, but I was curious about a way to really easily and quickly put together decent-looking modular Bouncy Castles, with a dedicated Master Material. A habit of mine is to try and find easy solutions for cloth/rubber/etc things without expensive tools and high-res meshes or lots of unique surface area, so this…
I have a full time job in a non related CG field and regarding CG i sell assets and do some freelancing works on the side. I'm specialized in environments ( real time ) and my setup is currently this: Maya LT 2019: subscription 317 € per year, has everything that you need if you are not a FX artist ( it doesn't have…
...something to add on to mine, I don't see why you labeled Nintendo as being one of the few companies not doing things to piss off fans and gamers. I mean, with their recent 3DS release - $250 at launch and within 3 months...you have it down to $170? And all you're giving your most die-hard fans, who paid $250 for your…
It looks very cell shaded, not much in the way of extreme highlights or color to make the piece "Pop!". Without that depth of color while the mesh may be lower poly there is nothing to draw the eye or make me say wow. Be more extreme on the fur, make each "chunky strand" pop and give it detail, provide heightlights for the…
Whoa wasn't expecting so many replies at once, kinda got me pumped =) I'll do my best not to disappoint! I've trying to get the main structure of the room right, and establish the mood in general. I'm kindof iffy on the ceiling texture so any advise on that would be very welcome Here is a progress shot: @mats effect. You…
It's actually pretty easy and a lot more straight forward than model -> unwrap -> texture. You're right the previous method is the traditional way to create an asset, and by all means you can still do that, especially when working off of concept work. However there's nothing like a dark abyss between texturing and…
Thanks everyone. I agree with everything you all say and I have decided to quit her(for real this time) ONLY because I have realised I have started making Native American characters soooo many times that I was trying to push her outside of the simple "war paint" and "feathers" and perhaps I pushed too hard. I have started…