Hi, I have over 13 years experience in the video game industry working as an Art Director and character artist. I'm currently woking as a freelance artist. Let me know if I can help you with any 3D modeling or Character illustration needs. My Portfolio can be viewed here: PORTFOLIO You can also contact me directly…
Hi! A while back I started to make this scene and i just got all the stuff (almost) inside UDK. I am currently working on the lighting and getting the mood right. Hopefully i will get some rain and wind going too. It would be great if anyone got any tips on how i can make the scene better since I am a fairly new to using…
I just assumed as long as it's been that dx11 was being rolled in. I suppose it's a hard beast to implement with reasonable stability. I was sure looking forward to an alternative to tinker around with. :( http://www.crydev.net/viewtopic.php?f=328&t=84401 [ame="…
Hi Guys, I’m the creator of PolyStripsFromCurves, a new plugin for Modo aimed at realtime hair creation (but not limited to it), available for win64 and osX. https://www.youtube.com/watch?v=eLU7K6XJIM0 The kit has been developed entirely from scratch in C++, with a fast workflow in mind. I’ve tried to keep the number of…
I decided to take part in weekly cg challenge, subject is 'steampunk device', Not sure if this have steampunk look. It's still early work in progress though :) Critique is very welcome
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
Insomniac Games is an independent videogame developer that has released award-winning hits for PlayStation and PlayStation 2 for 12 years. We created the first three Spyro the Dragon games and the Ratchet & Clank franchise, which have combined to sell over 20 million copies worldwide and have won dozens of awards.…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
I have a simple model that I am trying to painting on within 3ds max 11 using the viewport canvas but for some reason when I paint on the model it paints the polygons on the other side of the model? Any suggestions would be greatfully appreciated.
Hey I recently made a thread on a character I wanted to do which was half samurai and half roman soldier. You may have seen it before and maybe have seen my amateur concepts of me trying to get a nice character going. It wasn't working at all and I think it would be best for me as someone trying to become a character…