What i found helpful when it came to video card performance is to look at the current card naming conventions. For example you have the Nvidia 400 line which is the 450, 460, 470 and the 480 and then you have the current top of the line Nvidia 500 cards 550, 560, 570 and 580. With naming conventions like this i presume the…
thx alot guys :-) i will defenetly fix this specular map SupRore ty, i already started working on that spec map :-) Slipstream im glad you like it , ..well im studing atm at University of warsaw in Poland studing Mechanics/machine design wich is really boring compered to gameart ElysiumGX i defenetly will work on that…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
CPU, Ram and SSD are key. Video card is not as important but i would recommend a nvidia card so you can use CUDA. Processor - It comes down to budget, and how to maximize it. For example CPU the i5 has better gaming performance and will save 100 bucks but the i7 has better rendering ability. So you gotta decide if its…
We chose to leave the rendering loop at 30 fps (default for Unity on iOS). We are at a solid 30 fps on both cpu and gpu on the iPhone 6 and that is with tons of stuff on screen. In the quieter moments of the game, we get around 100 drawcalls (geometry and transparent combined) and the game still renders at 30 fps but it…
Hey wapc, I know that is kind of difficult to wrap your head around the "texel density" topic. I'll try to make some additional sense, based on what I understood by the time (hoping that helps you). :) To have a consistent look from different textures in your environment/game is a good idea to set a common parameter to all…
Hello, My name is Lee, and I would like your guys opinion of what we are doing over at ULU. I will give a little background. About 1 year ago, without any prior game design knowledge, I set out to learn all I could about UDK and game design. It was a struggle to say the least. With tutorials scattered, and virtually…
From time to time, 3D0 wont properly read the specular info from Photoshop. I can push hotkey 2 in 3D0 and it does indeed show the correct specular info, but when I go back into shaded mode, specularity is completely hosed. It seems to default to some grey value for the entire object. I hope this is on your shortlist to…
A lot. 1st thing to take care of for Mari. Then the video card (obviously) the most raw power the better, then the vram, but only if you're working on big projects (like 100+ 4096 Udims). I never tried the GTX 980ti in production but having a titan Z back in the day was a god send compared to the quadro k5200 I have right…