My last post kinda lacked examples so I found a few of some high poly creatures/heads that might help show you a more denser cage. a puppy http://img188.exs.cx/img188/8343/GM_Wire_WIP_04.jpg http://img188.exs.cx/img188/6238/GM_Body_WIP_13.jpg a head http://img169.echo.cx/img169/476/newerdude97tr.jpg high poly head tutorial…
Hey! Recently, I've been planning on remaking/updating my beginner tutorial series for Blender 3D (YouTube.com/BlenderTheory), and I've come up with a few model/render ideas that I'd like some honest feedback on. The first part of my tutorial teaches my audience the basics of Blender by creating the earth. The second part…
Hi there, I've been following this tutorial on current gen game art workflows and now I'm stuck on baking the normal maps for my low poly model. I've followed the tutorial but can't seem to get it to work correctly, I'm using max 9 where the tutorial uses 2009 but I can't see that making much of a difference. Here's the…
I've been attempting to follow some of the official tutorials for Substance Designer, and I am running into a problem with the material blend node. Whenever the tutorial uses it, it seems to overlay the normal maps of the two materials. When I use it however, it seems to just copy one over the other, and half the data is…
Hello there, small project based on a Sony Walkman WM-22 tutorial. Any feedback is welcome. https://www.artstation.com/artwork/GeWmNQ If you know of any tutorial to start with the hard surface in weapons, it would be great for me. Thank you so much :)
Yeah same, @Benjammin . I started to learn NURBS about 20 years ago and gave up because I was never able to successfully create a decent looking NURBS head, just a nasty looking monkey thing from a 3D Studio Max tutorial. NURBS were kinda hyped up back then and now there's barely a tutorial online on the subject. Even back…
Thank you this is some really great feedback. I'm going to widen the path and try cutting away the trees behind the building to add contrast and see if that leads the eye better. I think the tutorial I watched was pretty good for not skipping stuff but when he was messing around with shadow and colour values he knew…
I've been using the bevel shader in raytracing mode as demonstrated in the Marmoset Toolbag tutorial video showcasing what's new in Marmoset Toolbag 5. The process has worked wonderfully for a while to speed up making trim sheets for game assets, but for the past few days now it crashes showing the message the marmoset is…
Like many folks on here, I love the work of one, Artyom Vlaskin, and thought his Pirate concepts would be a great guide for a scene. My goal with this environment is to show off some environment, painterly and Zbrush skills I have that my portfolio isn't representing. My second goal is to make a Unity tutorial lesson on…