Normandy is great, though a bit generous in the txr department like autocon said. I'd also drop the tutorials. Setting up folders in photoshop doesn't really necessitate a "tutorial" title
nope its a bit different, you must setup a renderqueue for the l3dview "view = UtilFunctions.simplerenderqueue()" will do the job, Zet also wrote plenty new http://www.luxinia.de/index.php/Tutorials/Tutorials
Here you go guys. I just finished the first tutorial in my UE3 collection. Hope it helps. You can find it on my new tutorials page. http://www.artbyjessemoody.com
Hello guys! I'm looking for some advice about my folds topology, what should I change? Is it good enough? Cause I really don't understand how PERFECT topology (for game dev) supposed to look like ( even tho I've watched a lot of references and tutorials)
@BagelHero that tutorial was spot on, and those guys did a great job. Blender has improved a lot since I last used it, and good to see some quality tutorials to go along with.
Hey i'm pretty new to marvelous designer i'm using the latest version and i'm following a small tutorial but in the tutorial. The pattern in the pattern windows is transparent does anyone know how to do that?
Very thankful for your offer to help. I found a few tutorials that explain how to create car shaders in another game engine. I'll attempt to replicate the said tutorials in Unity.
Thanks to all! NIKOLAPAVIC For modelind used only 3ds max. Now, in a free time, we are working on a Tutorial. We plan to soon finish it. This Tutorial will answer all of your questions))
Dude thanks for the awesome tutorial, it really cleared up how to go about creating text for me and thank you for the grate tutorial as well. Cant wait to see more updates.
Just want to let you know that buying tutorials is completely optional, theres countless free resources out there. Only buy tutorials if you're expecting to learn something specific out of it.