Felt like I wanted a bit of a change of pace from the portraits so I did a Nathan Fowkes study. Moving towards the future I'd really like to do more animation-esque landscape paintings. Particularly fantasy type. We'll see what happens. The original for this piece is actually done by Nathan Fowkes for the movie Spirit. I…
Ya. I've only played MP. The lag is kinda bad right now, but not bad enough to stop playing. From what I've read, it should settle down in a few days. Hopefully. The movement system is pretty nice online. To do well it seems I need to find a nice balance between jumping like a rabbit and moving more traditionally. It also…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
There are few more thing that matter . Substance Painter as any of modern 3d mesh painting soft does slightly more blurry textures because they don't work in integer texture space math. Even if you work in twice of target resolution initially . People used special one pixel brushes and pixel art style to do textures ones.…
Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
Aside from the little quirks I keep running into that take some minor tweaking of the model the more I push her during the animation process, I think this one can pretty much be call finished. Just wanted to post the final results as I'm really happy overall with how this project turned out for my first modeling effort. I…
Specifically talking about the face; The biggest issue is with her hair, that is her hair line is so far back it appears like she's going bald, she has no eyelashes, and her eyebrows are almost non-existent. The philtrum is also too well defined, and the chin a bit too large and bumpy (turn down the normal/bump noise…
Hi there! I am working on this piece of fan art practice/portfolio piece of Stan Winston's Pumpkinhead. I'm on the texture creation phase in Substance Painter, and wanted to get some thoughts on what I have so far, and what more it needs. I think it looks ok, but it feels like it's missing something to really take it to…
Hi, I used Retopoflow tool to retopo my high poly mesh. I finished the retopo step and the mesh looks fine but when I enter to edit mode some of the faces seems to disappear. I've searched help to fix this issue but haven't figured it out yet. Just learning Blender right now so I'm not sure if this some basic problem or…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…