Please discuss your tools and techniques for creating a basic game asset for console or mobile. Keep it brief and to the point: Hi Everyone. I have a pretty solid workflow of tools and techniques I use daily. But I wonder if other game studios use different approaches? I'm asking for student training reasons. I'll explain…
This looks great. Do you have an ambient occlusion map? It's looking a bit overlit I think, especially evident in the cavities between the bands of the handle wrap... should be some specular occlusion in there. It would also help to use some glancing angles for the lighting, show off the metal work. Right now it's…
Hi...im trying to retopo using quad draw maya 2016...but when im adding geo onto my high poly mesh using live surface im having problem seeing the new retopo geo...is there any way i can adjust the off set so the new polys are easier to see?
I like the detailing alot! But I`m not a fan of the lensflares. They don`t fit in. Mainly because they don`t lit anything. I think if the cold lights would somewhat saturate the shoulder pad and face towards the same cold blue color as the lensflares, they would fit in much better in this image. I presume you had them…
Nice looking character. I really like the expressive face you've given him. Looks like you've got a fair bit of poly wastage going on there, particularly in the chin area and on the face. It looks like may'be you're trying to describe too much detail with geometry too that could easily be textures - the sleeves for…
Chamfers in areas like the bar and edges of hard surfaces. Model the windows? above the bar instead of texture. Bigger textures on everything. Fix that shadow on the ceiling. Texture stretch on the side of the bar. More realistic leather shader on chairs, softer shadows? The gold is a bit yellow can;t see if the…
i am currently in 3rd year of my Fine art degree, and i gotta say that traditional experience in art is very valuable.. also looking at a lot of employment sections at studios, they seem to ask for some kind of art schooling or education background .. the choice is yours though, i'd avoid "game design" degrees and the…
The Y channel is negative. It's like this in 3ds max so do not invert your green channel if you bake normals in 3ds max. xNormal can set the normal tangent space to have -Y. And yes, you can hit the checkbox when importing a normal map texture to invert the Y if the normal does not look right.
Hi all, hopefully someone will be able to answer this: I'm trying to create a colour look up table (LUT) in Photoshop and save it out as a DDS. However, the export process I'm following to create a LUT - only saves it out as a 3DL, CUBE, CSP or ICCp. I'm not even sure this is exporting properly anyway as whenever I apply…
Nice work. A couple things are bothering me, but only a little. Her eyes seem to be diverging, looking in opposite directions. It might help to make her a bit more cross-eyed, which would be more natural. There's a good amount of detail in the roughness texturing, except her skin and hair are very bland roughness in…