Hi everyone, After lurking around for a while I mustered up the courage to start a sketchbook topic. Let me introduce myself. My name's Céline, I'm currently 17 years old and want to become a concept artist. Here I'll take you with me on my journey. In this topic I post my finished work, sketches and studies :) Some…
Hello polycounters ! I'm currently looking to improve myself with 3D environment/props. I found this awesome concept in this very website and wanted to make a 3D version of it: (By Egor bilia) As for now, I'm about to finish the modeling part: I intend to sculpt with Zbrush then handpaint the texture with photoshop, I am…
The blade looks good on the sword. The grip could definitely use more love, give it some leather straps, etc. Lighting could also be baked in more into the hilt. Imagine trying to wrap your actual hand around the gun hilt. You'll see that your wrist gets blocked by the placement of the stock and butt. This is bad. I'd…
Ah Darcy good to see your stuff on here. Congrats on graduation. Your smart ass comments will be missed in class next quarter. One more for me and I'm out of here as well. Anyways back to the model. Looks like you have some good feedback on here so far. Some suggestions from me... -Try Poops suggestion on the holsters on…
Ohhh man, I still have all of my art crimes against humanity on my hard drive, might as well share a couple. Might not be for the faint of heart. One of my first attempts at a head from 2011 Another one. Posting this actually kills me a little but I guess its good to let it out. This was the moment I realized I needed to…
@mettigel Looking good! I like the attention to detail you are putting in your props! @Devon M Nice progress looks about ready for texturing. Check the height on your roof I think the pillars are putting it up a little too high proportionately . In the concept the 3 main pieces of the building are all at distinctly…
Thank you very much for your Comment Cglewis! Yeah, you`re right. I`m not really happy with the Deamon either. The rendering with a glow shader attached to it looked pretty nice but in the viewport (and maybe later in Unity) we lose a lot of Detail and everything blends together as you said. It definitly needs some more…
Besides all the good comments in this thread, this is completely up to you? The first thing, before any work gets done, is touching base about the workflow and approval. We have a pretty standardized linear workflow by now with pre defined approval stages. Pretty much like what Joe wrote, with possible extra steps…
RAWTalent - Thanks man! I hope it helps on your handpainted textures journey! That was one of my first attempts at it and I found it to be really difficult! Lonewolf - Hell yeah man! That means a lot coming from you. I am always drooling over your hard surface. And I really dig the new site ;) Piesandbombs - Thanks man…
So me and my colleague are thinking about getting this because we are pretty behind on art (we still roll with diffuse textures and vertex lit shaders atm haha). But we do have some questions, right now all of our stuff is handpainted, and we were wondering if we could drop in a hand painted diffuse texture, and then use a…