Hey everyone, There's a local student animation contest coming up and I've been looking for male and female human rigs to use in my scene (ones with proper facial rigs, as it is an acting scene). So far, all of the rig providers I've came across online aren't too keen about their rigs being used in contests, so I've…
Hi, I am a student learning to be a 3D rigger. I am in need of an animator to animate my rig, so that my reel would be presentable. I also hoping to work with someone, so that I can make improvement on this rig. If you are interested. I will give the file to work with. As well as the final rendered scene to present on your…
good summary of pros and cons. There is a huge range of fidelity in face setups... joint rigs can easily be anywhere between 10~100+ joints in the face. blendshape rigs can push into thousands or targets when you count the primary, secondary, and corrective shapes you may need to create. I'll add to it by saying you don't…
Ok Polycounters, I am in need of some very specific information about rigging in 3ds Max 2013. I am working on a complex vehicle rig for my senior project and keep hitting this wall in the rigging process. I have uploaded my 3ds Max file here: http://www.fileswap.com/dl/NIdHSIlw1d/ Left = Good Right = Not Good The rotation…
Good Morning all! I have begun the process of modeling and rigging a few game characters for Unity 4.3. I am currently using Maya to bone and rig. It has been a while since I have looked into alternative options for character rigging and would like to know if there have been any advancements in the process. Such as any new…
The front of this vehicle looks a little weak. You have the whole front of it baring down on 2 tiny little pistons ahich makes in look fragile. The 2 connectors onto the front wheel look more like suspension arms then something that should support your vehicle. Also why do these arms only stetch as far as the disc break,…
Job Position: Full time - no freelancers or out-sourcing required at this time, thank you! Job Information: We seek an experienced Lead Artist with oodles of talent to help us achieve breathtaking visuals. You must have the capacity to manage a small team of incredibly talented artists and work closely with our Art…
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973** *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight