I think any props artist should have a weapon or two on his portofolio,so I want to add one myself.I really wanted to make a sniper model for a long time,first I wanted to do the classic Dragunov,but I think it's a bit too common,everybody has a Dragunov model,so I've just searched on Google sniper rifles and I chosed a…
Hello! I'm trying to get one or two new portfolio pieces done in the next few months. The snag is, I have never sculpted humans before, only creatures. It's going to be a challenge! This is a WIP of what I have so far, could anyone give me some feedback on what I should work on next, or any obvious mistakes I'v overlooked…
Hey! Back with a new portfolio project, after it was recommended to me by a Lead Character Artist, and Recruiter. I've settled on this concept of mine for now: For some preliminary work I've also done a few hand studies, as they were a bit weak in my previous work. (I believe the 2d refs are from Klaus? They're not my own…
yes, maybe i'm too harsh, but this is a two side conflict, and here we are looking just at TS point of view. There are too small amount of information, how did employer sent e-check, if he didn't even seen what artist have done? No screenshots? Blind deal? Can't believe this happend. But if so... both sides are guilty…
Well tho's two examples looked so great so tho's maybe the puddle with some smoke as an AOE sort of spell. I would just love to see more quick spell effects, like in this reel: http://vimeo.com/50971225# I don't think anyone on the web is doing that and as i start to dip my toes in the FX scene (using UDK) i would love to…
This looks pretty freaking awesome! :] The texturing/lighting is really clean/consistent/believable. I agree that there are too many fine scratches on the legs (they are distracting), and once you've reduced those, I think this will look even better. One other thing that's bothering me a bit is the turret barrel - there…
I don't mind the darkness at all! In fact that every modern game except horror stuff treats darkness as just like daylight but blue gets on my nerves. That being said, I'd turn off the screenspace reflections. That effect has annoyed me ever since I saw it in motion, it's just way too noisy and breaks way too often to be…
I like the last two, but the first girl has some serious proportional issues. Most noticeably the hands are too small, and arms too short (hands should reach about mid-thigh) I do think you've got a good grasp on facial proportions though, judging by these sketches and sculpts you've posted in the past. You just need to…
Diggin the logo. Try a blue or something for the SMASH CREW part, so it stands out against the background? As for the levels, I think the top two suffer from too much local contrast, making the screen harder to read. Too much near black and near white. In that regard, this one is the worst offender:…
The last view has NURMS on. It's going into Zbrush, so thats a decent indication I figure. He'd have alot lower count if I could chamfer or leave tris more, but he's not too bad at about 6k tri. 18 spans down the arms for the hands... I was told 20 is standard, but it seems high. I shared most of them between the two arms…