I have started a game development team filled with skilled individuals that are all passionate and wanting to make a AAA game. I won't go into too much detail on this forum so anyone interested can send me a private message with their resume. We are going to be promoting the game on a website I am a staff member on that…
Lead Programmer Description: Double Fine has an immediate opening for an
ambitious, visionary and experienced Lead Programmer for its San Francisco
development studio. The ideal candidate has considerable experience leading
development on a large cutting-edge code base and has the ability to architect
and implement…
the original PSO came over here, as did PSU and the portable games other than Phantasy Star Portable 2 Inifinty, but that was because Sega dropped PSP support around that time I think. PSO2's alpha already has a menu for language options and there is already code that people data mined for languages including english as…
My point exactly, so much money and they don't write down via code or ID your name, so they're afraid you might bring in some extra buddies? That's the most ass-backwards thing I ever heard in my life, they're at fault here 100%, not you for not coming up with a smart system. Question, what happens if you try and…
If 2D gameplay is fine, you might consider the Scrolling Game Development Kit. (version 2.0) This is a fairly light-weight suite of game development tools focused on simpler 2D titles. It is great for platformers, and can be used for puzzle games as well. It has a visual IDE for editing and sprite / scene management, and…
Hello. I am working on a scene that requires some particle effects, heavy black smoke in this case. I got some nice effects and they look very nice in the viewports. However, when I hit the play button and simulate them, they look very different, mainlöy much weaker and lighter. Unofrtunately I do not know where to start…
Hey, EDIT: Solved myself. Object properties and disable vertex ticks! I would be thankful if someone could help me with the following problem: On the left is the problematic object and on the right is a test cube without active vertices. I have tried following: 1. Turn off vertices in the modify tab under selection 2.…
Hi! I am having an issue with my model getting a falloff in the viewport. I don't know what causes it and neither did my teacher so I am hopeing you guys might have a hunch. Here is a picture of the viewport: http://imageshack.us/f/10/wierdfalloff.jpg/
For something static it's easy . Just render a picture of whats behind , a cube map projection maybe, and distort /displace it by a normal map with vector warp node . if you want time of day changing and something moving behind the glass you need a special render target in the engine. A dynamic cube map maybe or have this…