Well, for 3dsmax, all your preferences are stored in the UI folder of the main program directory. If you fire up the program and go to Customise User Interface, you can save out all your preferences from each panel there. Likewise, you'd probably wanna copy the "Plugins" and maybe "Scripts" folders across... maybe the Help…
somewhat related http://www.scriptspot.com/3ds-max/scripts/activetype-0-29 he used a textfield to retrieve the events needed for something like that. I imagine he created some dialog instead of a rollout floater so that he could abandon close and surrounding GUI elements and with that only the input textbox is visible.…
[ QUOTE ] Well at least Maya has that nifty "autoback" feature ... oh, wait a minute ... [/ QUOTE ] Autoback is all well and good until your scene takes 2min to save. All of a sudden its not so cool. Oh and it depends on what you where trying to do while it was autosaving if max is going to crash right afterward, wee good…
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…
Who are we? Fraktured Games is comprised of the UDK Learning University Game Development Team. Story of Desperate Times: You are one of the few surviving members of a city that is caught in an endless time warp. With your townsman, you try your best to defend against the onslaught of the relentless hordes of enemies trying…
Anyone who regularily download scripts, tools and plugins for Autodesk Maya will know that HighEnd3D (formerly Creative Crash) is no more. The website is down, and has been down for weeks - even months - and there's been no message to the community except for one that I got sent to me with my last PayPal payment: "Hello…
used max for about 6 or 7 years. been using maya for about 3 now. here's what ive got to say about the things you've brought up. Max things in Maya: Parametric modeling: no clue what you mean by this. lol. not sure what it is. Symmetry. Doable for basic things. no slice/weld but essentially instanced/mirrored objects act…
Who are we? We are a small group of individuals that make up Dark Lion Games. who are passionate about making games and want to take our project, Dawn Of Darkness to the next level. OFFICIAL UDK THREAD http://forums.epicgames.com/threads/920380-Dawn-Of-Darkness-Official-2012-Recruitment-Thread-FRESH-NEW-LOOK How to apply:…
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
Looks like 3d max . Make sure you have different smooth group inside the hole . If it's there anyway find that handle before you cut the hole in and transfer vertex normals to vertexes where you see shading gradients from a mesh without them ( before the hole) using normal theft script or just manually by copy/paste . Or…