Hello my first post, My model is a hot poker for a fireplace and i have split my model into 2 peices so i could add a lens effect glow to the tip of the poker.My center shaft is seperate so it doesnt contain the lens effect glow. How would i combine these 2 peices back and yet keep the glow effect just on the tip of the…
http://njculpin.com/ Current progress...have a couple of semesters left but I wanted to put together a progress reel. I am currently looking for work. the work displayed contains concept design, illustration and a general modeling reel. Any input on any of my projects is greatly appreciated... few thesis concept samples:…
So this day has finally come. I can't say I am fully prepared for this but at the start of summer I will starting looking for internship and I need to know of my portfolio contains any breaking points. I would appreciate any critic or comments on: presentation, models, texture, resume, UI and everything else. So heres my…
Unity Version: 2018.3.0f2 Scene Contain : Same Bloom Effect When I switch color space to Linear Space. The Particles have some problems: 1、detail is lost 2、color is incorrect. Looks like saturate and contrast were decrease/lost. Just like the picture: Left is Linear, Right is Gamma So, what should i do to solve this issue.?
Hi, I am currently making an acid container prop for my portfolio. I have created a low and high poly, but when it came to baking out a normal map, it has come out wavy in the area shown in the image below. I am not sure how to set the cage projection to rectify this issue. Any help would be great appreciated! :) NB:…
I have a model with multiple parts(meshes) rigged in Maya. I want to animate it and then render it in Toolbag. Whenever I try to do this however, marmoset ignores my IK handles, so any animation I have made contains everything I do in terms of FK or set driven key type stuff. But everything I have done with IK handles…
Hey guys, I just wrapped up a big-ol-baking tutorial that encompasses much of the material I've written over the years on Polycount. It's geared towards Toolbag users specifically, but contains a lot of information that is generally applicable no matter the software that you're using, which is why I'm posting it here…
Hi there. I'm very new when it comes to texture creation. I'd like to know how I create the Roughness/Glossiness map. The Normal Map seems to be a starting point, since it may contain small details. How do you create your roughness/glossiness? I could also think of a blank/white roughness map, since rocks for example have…
Little something I did for a studio application awhile back Base concept / mockup was done with Lego Digital Design with editorial edits in Mecabricks online. All remodeling / hard surfacing was done using maya , as with as a pre built lego shader I had made for another project , scene contains a single HDRI with a front…
Hi! I've made converter for Quixel Suite 2 materials (but NOT Smart Materials!) and masking patterns to format, compatible with all Substance-supported applications. Upload does not contain any content, owned by Quixel or Allegorithmic. You will need Quixel Suite 2 and Substance Designer licenses to use this. Tested on…