I've setup just a head mesh with some solid color diffuse, normal and roughness. But I've getting some unwanted results while setting up my lighting. I'm trying to get rid of some sharp shadows, but by changing the source length by as little as 0.001 it gives me some ugly scattering. I seems like the skin scattering in UE5…
Some resolution to this problem, but coming from a plugin. I am using this alternative windows explorer here : https://files.community/ Among other things, it has a copy as path command that paste into maya as a readable format. Did not get the plugin for this exact reason, however it solves this problem so I just mention…
The blockout revisions are coming along nicely. I've simplified a lot of the geometry and focused solely on the underlying architecture for now. It's been tricky to figure out scale and proportion, as the environment concept is drawn from a cutout view rather than a hero shot from within the scene, so I'm having to rely on…
Bish bash bosh one action scene after the next, personally I would have liked just a little slowdown. For example enjoy the bar scene for a while and introduce some cool new characters for a while. For example an older Boba Fett with his son Jango Fett or some cool new aliens. It just felt like every scene was rushed for…
I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…
Yes, I loaded it into substance painter, the model loaded and baked without any complaints. I tried to upload a file in OBJ format to Marmoset, but the problem did not solve.
First of
all a happy new year to everyone! With the new year comes the expansion of the Emberheart
team! https://www.youtube.com/watch?v=0OgS1ii5BBE Here’s what we’re looking for: Are you a skilled
2D or 3D environment artist that can handle a in between realistic and stylized
artstyle? Are you
tired of joining royalty…
Okay so the stated intention from this video (~44:00) : https://www.youtube.com/watch?v=A-wectYNfRQ&t=2570s is that: * Post process / Film parameters are intended for per project tone mapping * Post process / Color grading params can be used for per level, per scene, etc adjustments So just tweaking Slope, Toe, etc seems…