Hey everyone, this is my first attempt at making hair cards, and I would appreciate it if anyone with hair card experience could give me honest feedback. I thank everyone who helps me make this a real, industry-ready asset with their feedback. The hair currently has only 25k tris, so I will add resolution to some obvious…
Im working on a character and he has a cavalier hat so I need to make a ostrich feather to go with it. How would you guys tackle the thick and flowing feather? I was thinking of having cards come off of a tube of geo that acts as the shaft with my transparency maps on that. photo for reference edit: Im doing this in maya…
could someone in their spare time make something similar to the image below just so i can see what different and better ways there is to create something thats going to be up close. ive used vray and 3ds max with vray displacement map and bump map along with reflection map. here is a reference image here is my attempt
Hey, so I would like to make specular in my material which is reminiscent of a CD. What I mean by that is Id like the specular to have a rainbow-like effect which splays out from the specular highlight. I don't want the specular highlights to be lines going toward the center like they do on a CD, I merely want the effect…
I ran into this problem while trying to make animated dance floor patterns for the nightclub level. At first I thought about using Substance Designer for this but its animation tools are mostly not documented and pretty complex from the look of it. I've downloaded a pack of animated noises, mixed them, got some decent…
Hello. I would like feedback on what you think of this environment I am developing, as I am trying to learn more about UE. If you could help me, I've never taken a course on this field, all I "know" is what I saw in YouTube tutorials. Note: I would really appreciate it if you could recommend courses, the ones I've seen…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
we are looking to make a 4x4 km bit of terrain, preferably generated. what tools do other indies use/would use for this application? I have my eye on world creator at the moment, is this what we should use?
I just tried it,is super fast indeed but the resulting AO is not good enough compared to what I get from a proper ao bake in max,in the image below inside the red square you can see what AO Knald is giving me from the normal map in that round piece (I just pushed it to 150% to make it better visible),there is like a white…
Hi PEOPLE! Begging for help. Result of my baking is awfull. Tried both with 3ds Max Projection and xNormals... I think I almost understood the principals of baking tangent space maps - they are deep linked with normals of model. So when I make my model wholly smooth (as you see on the top picture) - normals make object…