Hey, please tell me what's wrong with my baked normal map. The problem is displayed on the 4th image, around a hard edge ring. Image of the mesh and (Substance Painter) baking settings: If it helps, here are the meshes (.obj format): https://mega.nz/#!DdxzhYyZ!yiK25uG7z_yqr8xJw_6Usw4QpIq8ilNyqqsk4gjFBbU Thanks.
I'm having an issue where every time I create a 4th description the description is not saved when I exit Maya and reload it. I have created multiple files and restarted 3 times but the same issue keeps coming back. Any help would be greatly appreciated
Hi, Is there a way that I can summon back that little bottom left menu that appears whenever I crete a new mesh or modify sth via tools? I could swear I did see a call back option once. I'm sending an img of it in case u didn't click it, thx!
If you love designing, drawing, playing video games and watching films, then join us on Friday, 12th November at 6pm for our Graduation Show. Please RSVP by 8th November to rsvp@fzdschool.com or call us at +65 6334-9258. Join our Facebook page here for frequent updates.
Whenever I import my items in dota workshop, the items are like 1/4th the size of original model. I keep the size equivalent to that of Valve reference files. I export as .fbx format with default settings. I'm pretty new with this stuff so any help would be appreciated.
I know this is kinda late notice but, hey I'm in Austin until the 4th! I'll be interviewing at BioWare on the 3rd. Anybody wanna meet up for a drink or 2? Austin seems to be a cool place but I haven't really had a chance to check it out; I'll definitely be doing so today and tomorrow after my interview.
The Mutant League Challenge, which I am sure a few of you are polishing away at as you read this, has had a deadline change. The new deadline is January 7th. Not a huge change, so keep polishing those polys. You don't have that much more time either way before the whistle blows.
Polycount and Epic Games are teaming up to bring you our first ever 2D concept art contest: the Unreal Tournament Master Challenge: Concept Art Head on over to the contest page for full contest details. Contest deadline: August 4th, 2014 23:59 PST (GMT -7)
it would mean that a 10,000 face model would have 30,000 verts in game where an "efficient" model could be a low as 5000, so that's "in theory" 1/6th the time to transform in the gpu (though 6 times very little is still very little) it would be considered bad practice.
And lo on the 75th day of the 2010th year AD, the lord flooded the earth with animators and creative 3D professionals yet again and there was much weeping and gnashing of teeth.... Good luck to all involved, things are getting better but not nearly fast enough.