Just a little thing: the concept is nice but i thing supposed to be a chinese scenery not japanese ;) (roof styles are not japanese because too round and too steep and the hectagonal pagoda is a very common thing for china but not japan). Still looking forward to where you are going with this :)
Hey polycounters! Thought I would start to get this thread going while am in the blockout stages so you can see my progress and give me crit from the get go. This is a martial arts room inside of a Japanese house that will have a horror spin to give it some context, So this is where i am so far. (sorry for the poor quality…
Hi all! Just made this Japanese inspired lantern, of stone, and now I want some feedback. The piece is meant to be a game asset so I had that in mind when modeling and creating the texture. This is my first time uploading my work so please keep that in mind but don't hold back. I want to improve!:)
As far as quality and appeal go, it seems rather half and half to me. Some Japanese covers look better, but some american ones look better. I do like the japanese Psi-ops cover. But that Ghost recon one blows.
? Most houses only have one or two tatami rooms. It's not really a status thing either, it's a preference. Is this a modern house? In japan 99% of lamps are fluorescent lights, even in homes office style lamps are used. I think those are necessary to get the right japanese feel. This beauty hanging in every japanese house…
Hello everyone. I started to work on the new environment. The goal is to make highly flexible modular japanese temple set. Here I will post the progress on that environment in a hope of getting get some valuable feedback. Current toolset: Blender Substance Painter / Designer Affinity Photo / Designer Zbrush Core Unreal…
Just a quick work in progress on a small Japanese town I have been creating. All made using Maya, Zbrush and Substance Painter (aside from the vine decals seen on the brick walls). Assembly and lighting was done in UE4 and the trees were created using speed tree. Still working on detailing the scene and finishing up some…
this is my first post here, I was a little afraid of posting in this forum full of great people, but I think its time! I will start with my last model, it was inspired in the japanese ghosts, I always loved them so I kind of wanted to make one, the creepier the better!: also some more views: what do you guys think? if its…
Kirarito Inc. is looking for a texturing artist capable of creating good japanese anime style textures with hair highlights, shadows, etc. The style should be similar to characters like Kizuna Ai. The deadline would be around 7 days. More details will be discussed after receiving the artist portfolio. Edit: We already…