I was baking mesh maps of my model in substance painter while I got this weird artifact along the UV seams in the AO map and normal map(refer image A). (p.s. the UV's are not overlapping and resolution's set to 4k)
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
Faceless (Blacklight Studios) is in need of talented 3D artists who can do Character models and or Prop models In addition to talented Animators who have rigging experience to envelope the world of the game being developed in Unreal Engine 4. We are especially looking for people who have experience using Unreal Engine,…
So I am trying to set up a series of triggers that require the trigger before it to be activated in order to progress through the activation sequence. This is what it looks like right now: So the problem is, is that the enable bool is not registering a change when I activate a trigger, it doesn't switch to a state where…
Later update than I wanted to, but deadlines and rendering were a pain, so I'm posting late in the week. The computer I was able to use had a slightly different version of UE4 and I'm not sure if that's changed anything or not (I tried to look and download the exact version, but it was either this slightly updated one or…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
I think you're approaching the problem in a way that makes it more difficult than it needs to be. you can get away without doing anything custom in these simple examples I generate a random luminance per cell (you could do this with flood fill or any of the tile nodes) apply a curve/level/histogram scan - all of these…
Hey all, I'm not entirely sure how to describe what I am looking to do in Unreal, But basically I followed along with Abe Leal's newest video on the Adobe Substance 3D Youtube channel where he textures a shark characters but he uses a technique where he creates a value map first and then uses a color gradient that uses the…
Okay so I got some cameras setup and some renders with lighting only. Now I'm preparing to add detail if these renders look okay. I can see how setting up cameras help it easier to composition. (Image heavy sorry)
This coming from someone who went to a traditional art school - take the job. But that statement is an oversimplification. If your goal is to advance in this industry, then the sooner you get your feet in it the better. I would keep your enthusiasm in check though. We all started wanting to make our own superfly-TNT games,…