Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
Hi everyone, I have a question about a problem I'm having with a simple model I'm working with. i'm no expert at this so forgive me if this is obvious. I have this model of a wine glass which was all in triangles and I want to convert to quads (I want to duplicate some of the geo so I can create a liquid that can deform…
Why... WHY WHY WHY... when I create a slice with decimal places in the pixels... say... 79.999x79.999 does it export at 80x81? Even when I manually input the slice dimensions to 80x80... it will STILL LIE TO ME and export at 80x81. Why does this happen? because the X/Y location is a decimal. HOW does that and how should it…
as you where exporting a bitmap sequence its totally irrelevant in which fps you exported from ae. (as long as your composition is set to 25 fps it doesnt matter if you export to 30 fps with a bitmap sequence) important is that you import it in the right fps amount in premiere then. using precompositions helps speeding up…
Thanks for the replies guys! Those old memories are correct - Just integrated bent normal for that ability, saves having a switch to have it run a second pass. Sort of at the moment: you need to set up your explode morph maps and cages on any mesh you want to export but you can keep them organized how you want, you just…
thank you so much for pointing this out , i will try with fbx now as exporting obj is crashing every time no use with that . just one more thing how do i export them correctly , i mean i know fbx plugin but what i did not get is how do i export them ? like i have 6 subtools , should i rename the subtools according to low…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
3dsMax to Substance Painter bridge This tool allows you to quickly send objects to Substance Painter from 3dsMax. Download link Installation Be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories. 1. Launch 3dsMax using right click->Run as administrator. 2. Use "MAXScript->Run…
3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…