Hi, It looks like I'll finally be experimenting with Wrinkle Maps/Morph Targets etc. soon. However, apparently, you can separate certain elements, such as the forehead and chin etc. How is this done exactly? Are they just cut out of a regular Normal map bake? Or is it done a specific way? Thanks
Hey, I just turned 30 myself. 2 years ago I became frustrated with how my job required absolutely no imagination or creativity (admittedly I don't know the difference between those two words). Don't feel like it's too late, else you'll end up having to work in your crappy job for the next 35 working years. 30 is the new 20…
Sup dude, this is a decent start on it. I currently work at a CG studio that specializes in cars, so I'll try to help with my experience as best I can. Some general tips - try to keep your models as low poly as possible for as long as possible. Meaning, don't smooth or add unnecessary edge loops, etc. until you have the…
Project Critiques based on Showreel order: First Car - Lacks reflection, looks very matte and dull. Side on view to reveal your car is one of the most dullest ways to present it so make sure whenever you're revealing a vehicle with a single shot you show a cinematic shot for that... for example Robotic Hand/Mechanical…
I'm not sure what your goal is for creating art. Is it just a hobby? Something you want to do for fun and your own personal satisfaction? Or is it something you wish to go into as a career choice in the future, etc.? If you are looking at it as a career thing, I would strongly suggest finding an engine that supports…
Hello, Mostly Unity3D dev, I am looking for a passionate designer with ideas to make hypercasual games. We start small, release, keep going and so on to extend our collaboration. That's the idea. The perfect profile would be : - passionate with game making - ideas for hypercasual game - can draw quick concepts then I can…
Hello my name is Sharif. I'm a student currently pursuing a bachelors degree in media arts and animation, but with a background of 6-7 years in 3d modeling and animation as a hobby. 21 years old and self taught and self driven. A little about me: I love learning new things, motivating others, and living life to the…