hey everyone! Time for an update, not a big one, but an update nonetheless. @coots - thanks for the crit! Hopefully this version addresses some of the intense shadows more than the previous one. Also got rid of the moss. @silkroad - thank you! @DWalker - Hey thanks for the crits, I decided to follow and change the colors…
It's interesting you posted that Valias, as I had never properly read into the meaning of irony. Now I'm not gonna say I was right or wrong to use it in that sense for the thread title (probably an incorrect use) but I thought there must be various meanings. So often have I seen/heard people say that the word ironic is…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
I ran into some hurdles that lead to me forgetting to post any sort of updates on the progress of this project, but at this point It's nearing completion. At this point my subscription of Substance Painter has ended, but I'm hoping the perpetual license for 2025 will release soon, rather than taking until midway through…
"Best Of: Everything" is driven by you the users, it shows anything with 3 or more upvotes. Alternatively, you can hit the Front Page button instead for a more curated list (albeit less often updated). There's also the + button to show a list of all posts with the most recent upvotes (1 or more) for the masochistic.
Welcome to today's news update regarding the August Update of Northern Ireland: 1983. Today, we're bringing you the culmination of nearly 2 months worth of hard work, that brought us through a lot of development, not just in game, but the plot as well. If you look at our ModDB page now, you'll see that we've gone through a…
Currently working on a portfolio overhaul. I will be posting my updates on the progress of my new 3d environments and prop art. Will make an effort to update this weekly. Any critiques are welcome.
Hey everyone, New build ahoy! Over the past couple of months we have been hard at work adding a bunch of great new features and fixing bugs! Build Number: 20141229003 December 29th, 2014. New Features, Improvements and Optimizations * Totally revamped and reimplemented the way in which users save their preferences within…
I'll preface my comment by saying that I'm more of an environment artist than a level designer, so what works for me, may not work for somebody that's trying to quickly iterate elements for the purpose of actual gameplay based level design. The short answer is you can use houdini engine to make both procedural/parametric…
Thanks guys - your feedback is extremely valuable to me. I'm glad you all dig the site... My last site was absolutely horrible... impossible to navigate.. popups... hard to update... obtrusive.. Having said that, my goals for this site were as follows: - Easy to navigate - Quick to load - Works in IE and FireFox - Doesn't…