I went to School Of Visual Arts at NYC. Ill tell the story of a close friend of mine since he entered school with very little knowledge of 3D but a good traditional art background. Chris entered SVA with a great traditional portfolio that he worked on tirelessly in his high school years before I even met him. When he was…
: shrugs : Bill Gate != Microsoft. He might be the chairman but if the companies direction was 100% up to him there would be no X-Box, no Mactopia, no Microsoft Game Studios, etc. He was a clever businessman in the the 80s, but now he's like the previous Nintendo CEO. A dinosaur unwilling to change his ways and views of…
Thank you for your interest. Overview - 2D Concept artist - Freelance - long-term, low/mid frequency work My name is Kevin and I founded a startup called Crowbox to work fulltime on my first own video game project, felt unchallanged by the industry-work I experienced. Some prologue first I had this idea of a game some…
Hello everyone! My name is Daniel Grimaldi, and I'm an illustrator from Venezuela with over 5 years of experience.I do character design and coloring for comics. I'm available for new projects! My rates for character design are: - 60$ for lines and colors - 40$ for line art. My rates for comic coloring are: -$45 per…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
There's no reason to fanboy a game engine, a developer SHOULD ALWAYS pick an engine based on the needs of their project. Unity and UE4 are both incredible game engines and I'm glad they're both backed by awesome devs that are actively improving them both. I was really turned off by the $20 subscription fee but after seeing…