Hit that $1,000 mark this morning! Help me take this campaign all the way! Reaching out to my fellow Unity developers. http://www.indiegogo.com/projects/328140/x/2305754
found this today and it somehow quite funny to draw.. I don't know if it is for anything useful cause you always draw on z=0 but the lines are looking quite nice and connect together in some kind of foam or net I'm talking too much, try it out http://www.everyday3d.com/unity3d/drawing/ hope that's not an old…
Hello everyone, i would to share Android version of 'Ninja Story' game. FYI, this is a runner game with boss fight in the end of route. you can download the file via this link: http://bit.ly/12gdycg and install it to your Android device this is screenshot for the game: hope you enjoy the game and feel free to give me your…
Hmm. Go to the Project panel and select the Item script. You should see it's code previewed in the Inspector. Does your code match what you've written? Sometimes Unity doesn't associate the latest changes to your script. Also, make sure you saved your script in Monodevelop.
Cheers bro! GIBS yup and yes will be adding in more details like intrails once the initial systems is settled. It's only a one man show. I don't have a better answer to getting all the initial stuff looking, working and functioning correctly. I just gotta do it myself. Can only blame myself is the strategy to getting this…
Hello, I was wondering if there is a better way to let light shine on models. Now, I already know about the standard shader and global illumination, but I am convinced that other developers are using something different to let their games shine. For example FireWatch graphical style is achieved though photo realistic…
Hey guys, I'm making a very basic 2D game and the entire game has only 2 scenes. However, I want to add background music without breaking connection each time I want to swap between the scenes. I have to say that i'm an artist and my knowledge in c# still really basic, any help from the experts? :smile:
Ah apologies, I didn't realize that there was wireframes within the artstation link. Definitely in much better standing compared to my initial impression. But definitely, just need to build that quantity. You're well on the right track.
Hello guys! I've been working with some friends on a game (I'm in charge of the 3d models). But I encountered a weird issue and have no idea what's going on. I made this modular assets, they are using the same material with a trim sheet. But somehow, some pieces are receiving light in a very different way from the others.…
Have you searched the Asset Store? You might also try creating height maps for each tile, then converting those to Unity Terrains. There may be tools to import height maps, instead of meshes.