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Weird lightning issue in Unity

polycounter lvl 3
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Pep_mepla polycounter lvl 3

Hello guys! I've been working with some friends on a game (I'm in charge of the 3d models). But I encountered a weird issue and have no idea what's going on.

I made this modular assets, they are using the same material with a trim sheet. But somehow, some pieces are receiving light in a very different way from the others. The normal direction is not flipped (I turned on backface culling to make sure) and other than that, I have no clue what could be causing this issue. Any ideas or suggestions are greatly appreciated.


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  • Finnn
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    Finnn greentooth

    I am not sure what causes this issue, but did you try to reimport the mesh? You might also try to delete and recreate the mesh components. It looks like the light map of that specific object is not used while baking the light.

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