Hey, guys! I just finished this hard surface modeling for games. Hope you like it. Criticisms and comments are welcome Modeling: Blender Textures: Substance Painter Renders: Marmoset Toolbag
As you can see the top image is substance painter and the bottom is in marmoset toolbag. Im having trouble finding out where I put the specular material in
Hello everybody! I would like to share with you my latest personal work. Sculpted in Zbrush, retopo and uvs in 3Dmax, materals and textures in Substance painter and rendered in Marmoset toolbag.
HI everyone. i Modeled this gun 10 months ago i just make new renders inside Marmoset Toolbag 3 More Works on my Portfolio https://www.artstation.com/artwork/dEGqJ
Hi guys This is my first game character rendered in marmoset toolbag , modeling in maya and zbrush , textured using photoshop and ddo . Clean render from marmoset Hope you like it guys
Hey everyone! Just finished working on a Herringbone brick material. Made 100% in Substance Designer and rendered in Marmoset Toolbag 3. Check it out here! https://www.artstation.com/artwork/zE08Z
I am trying to find a shader/material that has similar slots to marmoset toolbag, for example slots for translucency, gloss, spec, ao, difuse.normal what do you suggest?
https://www.artstation.com/artwork/xzAwZW M48 Tactical Tomahawk game ready hard surface model. - Modeled in 3DS MAX - Textured in Substance Painter 2 - Rendered in Marmoset Toolbag 3
Just got done with making an old tanker in the desert, everything is render in Marmoset toolbag 3. I also used Lightwave, zBrush, and substance designer and painter. Hope you enjoy. :smile: