Thanks, I'd like to see more PSO stuff myself, but for now I'm enjoying working on this set of assets. Here's where I've gotten with the gate texture. Same basic effect as the teleporter with red meaning closed and blue meaning open, as is PSO tradition. Edit: shot of everything so far
Hey all, i read a lots of discussions about this battle between 3ds max and maya but no one of them answered my question. I understand that both programms can do anything all depends from who use it. I also a read a post of "3d artist " about this argument. In general i understood that 3ds max ( on high levels) is for game…
Scene lighting and composition would make up a large majority of work when it comes to art direction. They can do an excellent job obscuring mediocre assets, or promoting particular assets. When there are explosions, fog, debris and camera effects flying around it has to be considered. Macro details refers to large overall…
i've been doing a little side project for fun, consisting in modeling and texturing a scene from an horror PS1 game. Studing how a "demake" works has been tons of fun, and designing this scene also taught me something about composition (since i'm still a student for all of that) P.S. The resolution has been a bit…
CVs to jobs@creative-assembly.com Full jobs page at http://creative-assembly.com/?page_id=10 LIGHTING ARTIST (Console) Position Overview: We are looking for an experienced and exceptionally skilled, highly motivated team-player with a proven track record in digital and/or analogue lighting. The right candidate will…
With all these games that are released for different platforms I was wondering how this works from a art point of view and what is involved. For instance GTA SA is released for PS2 but will also be released for PC and XBox. Do you first create the higher res models and textures for the PC release and then chop off polys…
Are you talking about PSD transparency ? or PNG ? You just have to enable "Show Realistic Material in the Viewport" for that material. ( the blue checker box button ) For PNG you have to disable "Premultiplied Alpha" in the map'S bitmap parameters For the PSD you have to pick the individual Layer in File load'S setup dialog
I wrote a nice little photoshop script for this a few years back, its on the page D1ver shared earlier. http://www.markverkerk.nl/wp-content/otheruploads/PhotoshopExporter.rar Regardless of what script you go with you can make an action that simple only runs that script, and then assign a keyboard shortcut to the action.…
I noticed that when you click on object it doesnt remove seems you are making (even with lmb; if you click somewhere else in viewport it does clear selected seems; rmb as you suggested works even when you right click in viewport but not on object). You said you implemented zeroing values with rmb on spinners... but there…
Thanks! For renders, because of the aforementioned lack of time, instead of setting up a mental ray scene I decided to import models into ZB and get a quick, decent BPR render out. I'll look for the matcap name for you when I go back to work. I do use dDo for textures yes. During BD, dDo was very new so it was a major…